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While we're sharing network programming guides, the Gaffer on Games guide on multiplayer networking is another great read http://gafferongames.com/networking-for-game-programmers/


For game network programming, the Source Multiplayer Networking guide is a fantastic high level write-up of how modern games use prediction to compensate for latency:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_...




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